Layer Target
Layer targets are values that are used as a result for replacing biomes with fractal layers. They take the form of an object that has a string "type" property and a string "value" property with a meaning dependent on the type. In most layers, setting the value to a biome of minecraft:the_void*null
results in the target being ignored.
Types:
biome
: The value is a constant Extended Biome ID.layer
: The value is a reference by ID to another fractal layer.
Examples:
Referring to forest hills
json
{
"type": "biome",
"value": "minecraft:forest*hills"
}
Referring to the "snow" layer
json
{
"type": "layer",
"value": "snow"
}